Chicago
Garfield Park: Imagine a T shape, with the entrance to the park being the bottom of the T and the top of the T being the far side of the park. Now then, the important thing to know here is that the enemy only travels along certain parts of the area and never strays into the lower right and left portions of the area. In other words, the enemy stays on the T and the middle left and right sides are safe areas to defend.
That in mind, the first annoyance are a few hybrids atop a small bridge that take cover, but look carefully for the stairs in the wall before the bridge. Take the stairs and flank them for easy kills. Then head away from the middle path to find a back path that allows flanking the next group of enemies. There are some static enemies guarding the paths to both reactors, but there are still side paths with plenty of cover to take them all out. Remember those side paths.
When one of the switches is hit at one of the reactors the large teleporter at the top of the area starts spawning a stream of hybrids that flow into the park along three paths. Wanna know the secret to dealing with them easily? Don't defend the reactors. Go back to the previous side paths and defend those, or for a more active role, hold the three paths they take. Once the two reactors are down, a mass of hybrids and ravagers enter from the park entrance and cover is again a good idea. After they're dealt with, taking out the big reactor will either finish the mission or summon a Titan for a boss fight.
The Museum: Ambush at the first checkpoint, enjoy. The other main issue is at the only switch on the stage, opening it triggers a nasty pincer rush from two walkways with auger fire as a bonus. This one spot leads to a lot of game overs as the enemy can easily overrun the entire group. There is a semi-secret set of stairs that lead down and around and into the center courtyard. Also, if the gray-tech is missing, entering the museum will be a literal trap, but don't panic and just let the soldiers block the auger fire.
The Subway: Leapers, then a choice of three stairs going down, the side stairs provide a better tactical advantage. After the bomb is defused, there are two options. If no enemies are visible, then leapers and a queen leaper will attack. If hybrids show up, watch out for a nasty rush that triggers when players approach the large stairs across the subway tracks. The hybrids that rush down the central stairs will stampede over the unprepared players for easy melee kills due to the tight and tricky terrain that makes backing up tricky.
The Alleys: This is a lovely place to see players running around like clueless lunatics as they shoot the spawning grays. They spawn from six spread out points and the easy thing to do is just stay near the entrance so all the spawns are 'forward' and easy shots. Also take note that no enemy from this area will go outside the entrance, that might be nice to know for someone that has trouble dodging around alpha grims.
Orick
Take the Hill: Basically several waves of hybrids and a final wave of steelheads assault the hill? Best way to do this is to either stay at the base of the hills and shoot the enemies that run up it, or hold the inactivate teleporter at the very top. Anything in between will expose players to flank and melee attacks.
King of the Hill: Titan Final Mission version, typically this ends when Spec-Ops finish sniping the main Titan to death, killing the rest just gives some xp and taking the hill is fairly tricky.
Gray Facility/15 Hellfire Turret Gas Station: Okie-dokie, take out the hybrids and blow up the cars first, then run towards the building part of the gas station and take the stairs on the side. Three groups of three hellfire turrets to shutdown on top of the roof, watch out from hellfire crossfire from across the way. Drop down from near the billboard and head for the first set of turrets and shut them down and this will be a good position to assault the final three from the side while having cover from a set of distant rooftop mounted turrets. Take out the hybrids and ravagers, then after hitting some switches top open a door, a building full of grays.
Alrighty, if there is a group of killer drones waiting outside, non-boss fight version. After the drones are down there will be a building that has some enemies spawn at teleporters and rush into the building. Avoid going into the building or getting between the teleporters and the building. There will be two waves of hybrids and a wave of steelhead elites. After they all spawn it's finally safe to assault the building.
Final Version? Two three star Titans atop two buildings in a very annoying set-up. Two methods of dealing with them both require soldiers with good support. Either take up a clear position on the ground with a good angle on the left one with cover against the right one, or sneak up onto the roof. For the rooftop version, the ^ shaped roof connecting their rooftops can provide cover against one titan while the soldier faces the other and provides shield cover. That tactic is more dangerous but provides some up close fun.
Bryce Canyon
Not much to say about this stage, just lots of assaulting masses of enemies. Take it one step at a time. One thing to note is that several missions have chameleons that spawn, often at the start, that can be a major pain as most players are busy engaging other enemies. Keep a look out on radar for oddly moving red blips.
Holar Tower
Mission that begins with regular drones spawning in a small room: After the drones are dealt with the switch hit there are some attack drones to take out. Then there is a lightly guarded reactor to the right to take out. Here's the advanced tactic. There will be a forcefield on the left that goes down when the reactor goes down. Any players waiting at this spot will be able to hit the air-jump and run forward onto a ramp straight ahead that gives the player an excellent covered position for the enemies that are about to spawn. Attempting the jump after the enemies spawn is almost always sure death, so just shoot from below otherwise.
Engineer Phillips: Basically protect the blue guy. There is one major sticky situation to this mission. After the two titans he will enter a small building and take a very long time working the switch. Two teleporters outside will spawn a thin but steady stream of hybrids that rush the building from two entrances. SpecOps should stay outside to avoid getting melee killed and snipe as many as they can between teleporter and door. Soldiers can guard the two doors from outside the door or camp out inside. Medics are somewhat better suited to handling the mass inside and should make sure Phillips stays healed.
After the reactor is exposed and goes down, some Steelheads will spawn in a new building and Phillips will take up a new position. Rush the steelheads to prevent them from augering him to death, but avoid using Bellock or LAARK rounds on them otherwise the small reactor will be prematurely blown up. Once they're down Phillips will head inside to the reactor and Hybrids will spawn fro the two teleporters again head for him, just take up good positions and mow them down. After a few waves the reactor will be exposed, don't take it out until the hybrids have run out.
See the two ramps out the sides of the rooms? When the reactor goes down the platforms at the top of those ramps are filled with steelheads and ravagers. There should be a soldier on each ramp to protect those in the room, including Phillips from fire. There are alternate ramps up to these platforms that extra soldiers and Spec-Ops can use to flank these enemies. This pincer ambush is why blowing the reactor early with high explosives is so bad.
One note, this stage is very tricky to navigate for a number of reasons, just realize that many zones only have one or two entrances/exits. The number one pain in the neck however is an area just right of center with ground floor and second floor exits to various areas. This is typically a problem after a couple of missions as multiple doors will then be open.
Got a tatic for you guys:
ReplyDeleteGray Facility/15 Hellfire Turret Gas Station:
The Titans that is on the rooftops? The easiest way to kill them with barely getting a scratch on you is to head in and allow them to appear. Then back track all the way back to gas station rooftop where the teleporter and turrents are located. From here the ^ shaped roof provides excellent cover and painless shots.
Another tactic:
ReplyDeleteEngineer Philips:
"See the two ramps out the sides of the rooms?"
Spec Ops, you guys are weak in health. So get out of the way and still help your allies. Run up one of the ramps till you hit the blue shield. Turn around and run back. Midway down the ramp take a leap. You'll wind up on top of the room. There is a big hole in the room where you can lob ammo pack down and orb storms if you feel inclined. Just remember to get out of the way when those blue shields come down.