Wednesday, March 11, 2009

Resistance 2 Co-op: Bracknell

Bracknell: There are four missions here, the third one is typically the last one.

Train Depot: Blue Soldiers must survive. The missions starts with blue allied soldiers fighting off hybrids. Forward of the soldiers are train tracks with a train that can be used for cover. The right side is mostly empty and features a ramp that isn't an entirely safe sniper position. The left has shipping containers for cover and another ramp that isn't a safe position.

Alright, after the soldiers are saved, some advance to the right of the train tracks where boulders explode revealing a tunnel. The first wave of enemies is a large group of hybrids that will overrun the right side of the area given the chance. The second wave are ravagers that tend to stick to the train tracks until they reach the center. The third wave is a smaller group of hybrids followed by a weak titan.

Shortly after the titan goes down, the tunnel at the opposite end of the train tracks will open and steelheads will attack. Second is a wave of hyrbids, followed by a wave of hellfire-ravagers. Then there will be two weak titans. Unless this is the end mission, the missions ends immediately after the titans go down.

End Mission? Basically both tunnels start spawning waves of hybrids, ravagers, steelheads and titans that overrun both sniper ramps and particularly focus on reaching the center and attacking the blue soldiers. The end of the phase comes when three star titans join the party as well. So, where should players be to survive this? The ballsy place for a soldier with support is the sandbags before the blue soldiers. The safer place is among the containers on the left side of the area. The blue soldiers don't need much protection at this phase as another group of them will join the fight from the upper walkways. Anyways, survive and destroy, good fun.

Four Reactors: This one is wading through waves of enemies plus two hellfire turrets to each the reactor room. There are no real surprises in this section, just avoid chloroforming the overseer as it is a scripted part of the mission that he runs away, and he is invincible until the party reaches the reactor room. The enemies inside the reactor room are no trouble either, yet the deadliest part comes quietly afterwards.

If this is the last mission of the stage, then destroying the reactors will spawn enemy ambushes. From the reactor room entrance, the reactor immediately to the right of the entrance opens the spawn point for the boss, though the elite hybrid always shows up last. The reactor on the left spawns two titans, the forward one spawns two sets of hyrbids and the right reactor spawns lovely steelheads.

End Mission? If unsure about if this is the last mission, stay at the reactor room entrance until a reactor goes down and see if the forcefields beside that reactor go down, exposing spawn points. The entrance is also the ideal place to fight the enemies from so as to avoid being flanked or surrounded.

Supercomputer: There is a hellfire turret covering each entrance to this area, one person just needs to zip past and deactivate that one turret, leaving the other one alone. The air will fill with drones, just take them out. After the drones are dead, deactivate the second turret and a stalker will come out to play. Drop it and a jump elevator to the second floor will open.

Final Mission? If this isn't the last, going for the second floor switch will trigger some hybrids to shoot from above. If this is the last mission, a defense wall springs up around the switch and a shielded killer drone spawns. There is a air-jump leading to another walkway with another switch, trip that to lower the shield on the first switch. Hit the first switch and the drone's shield goes down and the drone can then be quickly turned into scrap.

Assault Ramp: If this is the final mission, the marauder boss will be mentioned and very very obvious, what with it spewing fire all over the place.

Not the final mission? This version can be trickier oddly enough. There will be a titan surrounded by ravagers and hybrids to take out. Once they're all wiped out there will be a big door flanked by two switches. When both switches are triggered and the door goes down, two hellfire turrets will begin killing every exposed player and a flood of hybrids will rush down the ramp going for melee kills. Three or more mines will deal with the rush, and a single high level soldier can hold off the hellfire turret beams. Once the enemies at the top of the ramp are down, it's just a matter of one person rushing up to turn off the turrets.

At the top are air-jumps leading to a walkway with a switch and two walkways that are opened once the switch is hit. Hybrids will come down both walkways, and elite hellfire ravagers will fire from a platform. After they're all dealt with there will be a hole to drop into. At the bottom will be one or two steelheads and spawning drones. Spec-ops are encouraged to send some electro-static orbs down and soften up the opposition. Destroying the reactor will stop the drone spawning earlier and end this mission.

End Mission? There is a screaming marauder spitting fire, but the true danger is when it pauses to spit out a spider grenade projectile. Be sure to watch out for that. Anyways, Spec-ops can just snipe it to death from outside the mission area, but everyone else will need to take out the titan and friends. Just use the inner wall as cover against the marauder while doing so. Once the titan and friends are dealt with the ramp will be open and players can travel up to the marauder level, though be aware that hybrids spawn from two teleporters up there. For those with a bit of range, it is common to shoot the marauder from multiple locations on the lower floor and move to avoid the spider grenade. Not too difficult with the tricks exposed.

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